====== Mozaic: Scripting Tips & Tricks ======
~~NOTOC~~ {{tag>Mozaic midi_scripting tips_and_tricks}}
This wiki page contains programming tips & tricks for [[mozaic_plugin_engine|Mozaic]]
* [[#NoteOn Velocity 0 Special Case]]
* [[#Two dimensional Arrays]]
* [[#Multi dimensional Arrays]]
* [[#Store two positive Values into a single Variable]]
* [[#Store three unsigned Bytes into a single Variable]]
* [[#Output Fixed Point Values in Labels]]
* [[#Some Best Practice Tips]]
* [[#About State-Saving]]
* [[#Detect Long or Short Pad Taps]]
* [[#Detect Long or Short SHIFT Button Taps]]
* [[#Multi-Line Pad Labels]]
* [[#Dynamic Letters for Labeling]]
* [[#Use the SHIFT Button to toggle to HELP View]]
* [[#Use a Knob to toggle 16 Pads View to HELP View]]
* [[#Knob double-tap Support]]
* [[#Remove or add an entry inside an array]]
* [[#Using Logic Operators in Expressions instead of IF cases]]
* [[#Using Inc and Dec in Expressions]]
* [[#Calculate Standard Chords from a Root Note]]
* [[#Include Snippets]]
===== NoteOn Velocity 0 Special Case=====
From -ki
The Midi Spec allows to use a NoteOn command with velocity zero instead of a NoteOff command. If this combination is received by Mozaic, this midi command is automatically converted to
NoteOff vel 0 - even for the @OnMidiInput event and when checking MidiByte1.
Therefore scripts don‘t need to check for this ‚NoteOn Vel 0‘ case, as that special case is handled by Mozaic. Even when using MidiThrough, an incomming ‚NoteOn Vel 0‘ command will be converted to ‚NoteOff Vel 0‘
===== Two dimensional Arrays =====
From -ki
Each variable in Mozaic is in fact an array with a maximum of 1024 elements. Scripting often needs two dimensional arrays, but the variables only offer one dimensional access.
Its is very easy to 'fold' two or more dimensions into a normal array if the row length is fixed:
xMax = 16
x = 2
y = 5
value = 42
// write the value to position x,y :
twoDimStorage[ x + xMax *y] = value
Retrieval of values is done using the same folding:
// retrieve value from 5,3
x = 5
y = 3
value = twoDimStorage[ x + xMax *y ]
Mozaics array length is limited to 1024, so 32x32 just fits - but 128x16 (often needed in midi programming) doesn‘t.
\\
There is a single two dimensional array in Mozaic that fits this dimensions, the note state array. Since it is special, there are separate functions:
ResetNoteState initValue // Fills all 16x128 elements with the given value
SetNoteState row, column, value // Sets a value
value = GetNoteState row, colum // Retrieves the value
There is only one array of this kind, but sometimes you Need to store multiple values. In such a case, its possible to fold these values into a single value - see the tricks below:
\\
===== Multi dimensional Arrays =====
From -ki
The above folding can be expanded to multiple dimension, here an example for a 3 dimensional array folded into one dimensions:
array[x + xMax * y + xMax*yMax *z] = value
Since Mozaic arrays are limited to 1024 elements, xMax * yMax * zMax needs to be less or equal 1024.
\\
===== Store two positive Values into a single Variable =====
From -ki
It is possible to store two positive values in a single variable if their product is less than 16.777.216
and they both have a known maximum value.
maxA = 1000 // Maximum value for A plus one
valA = 723 // allowed range 0 .. 999
varB = 124 // allowed range 0 .. ~16000
combinedValue = valA + (valB * maxA)
For single-byte MIDI values, use 128 for maxA
To later extract the values from their packed format use
valA = combinedValue % maxA
valB = Div combinedValue, maxA
\\
===== Store three unsigned Bytes into a single Variable =====
From [[https://forum.audiob.us/discussion/comment/724913/#Comment_724913|
Comment of espiegel123 @ Audiobus Forum]]
Storing of 3 unsigned bytes (J,K & L, each with the range of 0-255) into a single 24bit integer can be done by using the packing formular:
combinedValue = (J * 0x10000) + (K * 0x100) + (L)
//This would pack the bytes 0xAA, 0xBB, 0xCC into the combined value 0xAABBCC//
\\
To unpack, you mask off the parts you don't want and then divide to shift things over. Mozaic has an Integer AND that you can use for masking things. Its operator is &.
To mask, use zero in the bytes you don't want and FF in the byte you want. For example, to turn 0xAACC into 0xAA00, do 0xAACC & 0xFF00. Now we can divide by 0x100 to shift our byte to the right two place. 0xAA00/0x100 = 0xAA
Dividing the masked numbers by 0x10000 will shift hex numbers four digits to the right and dividing by 0x100 will shift them two. So, 0xAA0000/0x10000 = 0xAA
If you want the middle byte of 0xAABBCC, do this
0xAABBCC & 0x00FF00, you end up with 0xBB00
divide the result by 0x100 to get 0xBB
You don't need the leading zeros, but I think it makes the code more understandable.
J = (combinedValue & 0xFF0000) / 0x10000
K = (combinedValue & 0x00FF00) / 0x100
L = (combinedValue & 0x0000FF)
\\
===== Output Fixed Point Values in Labels =====
From -ki
When outputting floating point values into labels (knobs, pads, titles) Moazic generates either a 4 digit fraction string
like 42.5000 (if a remainder present) or an integer value without fraction.
\\
To always output a positive float with two digits (even when integer), one needs to split the input value and output the computed integer parts individually:
n = Round value * 100
f = Div n, 100
d = n-f*100
r1 = Div d, 10
r2 = d % 10
LabelKnob 0, {B:},f,{.},r1,r2
\\
To always output a negative and positive float with a single digit, the split needs to work on the absolute value
and a conditional statement is used to output both variants:
n = Round Abs(value * 10)
f = Div n, 10
r = (n-f*10) % 10
if value >=0
LabelKnob 1, {N: +},f,{.},r
else
LabelKnob 1, {N: },f,{.},r
endif
\\
===== Some Best Practice Tips =====
From -ki
* Its helpfull to add the version number right into the title label. \\ And also add this version number to the script title and patchname if uploaded / updated on [[https://patchstorage.com/platform/mozaic/|PatchStorage]] so that script-users can notice the version change.
* Add a short name to set the icon name. This helps when a project contains multiple Mozaic instances with different scripts
* Visually unclutter the scripts gui
* Clear all unused title and knob labels by setting it to empty { }
* Position all knobs to 0
* Position the XY to 0,0
@OnLoad
ShowLayout 0
SetShortName {DUMMY}
LabelPads { }
LabelKnobs {My Dummy Script v0.1}
LabelXY { }
for _knob = 0 to 9
LabelKnob _knob, { }
SetKnobValue _knob,0
endfor
SetXYValues 0,0
@End
\\
===== About State-Saving =====
From -ki
All assigned variables of a script are automatically included in a saved preset and restored when reloading. To not overwrite them, use the
if Unassigned channel
channel = 10
bank = 1
....
endif
construct in the scripts **OnLoad** that only set the default value if a script is freshly run using ‚Upload‘. If reloaded (and therefor some value is already assigned to ‚channel‘ ) the initialization block is skipped.
Mozaic stores some more more information in the presets/session and restores them when reloading:
* Layout
* Pad labels, color, latch-state
* Knob labels and position
* XY position
* Title label above pads, knobs, XY
* Rootnote and scale
Things **not** restored during session reload:
* ShortName
* Timer state and settings
* LFO settings
\\
===== Detect Long or Short Pad Taps =====
From wim
@OnLoad
FillArray downStart,0,16
pressTime = 250
@End
@OnPadDown
downStart[LastPad] = SystemTime
@End
@OnPadUp
pad = LastPad
if SystemTime - downStart[pad] < pressTime
Log {Short tap pad }, pad
else
Log {Long tap pad }, pad
endif
@End
\\
===== Detect Long or Short SHIFT Button Taps =====
From wim
@OnLoad
shiftStart = 0
pressTime = 250
@End
@OnShiftDown
shiftStart = SystemTime
@End
@OnShiftUp
if SystemTime - shiftStart < pressTime
Log {Short tap SHIFT}
else
Log {Long tap SHIFT}
endif
@End
\\
===== Multi-Line Pad Labels =====
From -ki
You can force multiline pad labels by adding space-filled substrings.
* There must be enough spaces to fill the rest of the current line
* Too many spaces don't hinder, since mozaic will discard them infront of a new output line - this helps if the text infront of a line break has variable length
* You can't force an empty line between two lines
* One can use 14 dashes to split the pad into two labels. Don't forget the space infront and behind the dashes, its needed for line-break
@OnLoad
LabelPad 0,{Line 1},{ },{Line 2}
LabelPad 1,{Upper},{ -------------- },{Lower}
@End
\\
===== Dynamic Letters for Labeling =====
From -ki
The NoteName function of Moazic can be used to dynamically output the letters A-G inside the label string definitions of Knobs, Pads or Logs. This allows to construct labels like ‚Bank A‘ to ‚Bank D‘, or ‚Preset A-1‘ to ‚Preset F-8‘.
@OnLoad
ShowLayout 2
ABCDEFG = [9,11,0,2,4,5,7]
for i = 0 to 15
row = 1 + (i>7)
id = i%8
if (id < 7)
LabelPad i, {Pad },(NoteName ABCDEFG[id],NO),{ },{Row },row
endif
endfor
@End
\\
===== Use the SHIFT Button to toggle to HELP View =====
From -ki
@Description
My Sample Plugin
This description will be shown on the HELP page. Longer
texts are possible, as the description box is scrollable.
@End
@OnLoad
mainLayout = 0
showsHelp = NO
ShowLayout mainLayout
LabelKnobs {My Plugin SHIFT to help}
@End
@OnShiftDown
if showsHelp
ShowLayout mainLayout
LabelKnobs {My Plugin SHIFT to help}
else
ShowLayout 4
LabelKnobs {SHIFT to main}
endif
showsHelp = not showsHelp
@End
\\
===== Use a Knob to toggle 16 Pads View to HELP View =====
From -ki
This script snippet is only applicable for the 16 pads layout (2) as this the only layout where the knobs 0-3 are at the same screen position as on the HELP page.
@Description
My Sample Plugin
This description will be shown on the HELP page.
@End
@OnLoad
ShowLayout 2
SetKnobValue 3,0
LabelKnob 3,{HELP}
@End
@OnKnobChange
if LastKnob = 3
ShowLayout 2 + 2* ( (GetKnobValue LastKnob ) >= 64)
endif
@End
\\
===== Knob double-tap Support =====
From -ki
The value returned from //**GetKnobValue**// is a floating point number, usually it will contain non-zero decimal places when the knob is turned manually. If double tapped the knob-value is set to 64 exactly.
This tip exploits the fact, that is very unlikely to manually dial in exactly 64.0000 - if such a knob value is returned, then the knob has probably been double-tapped.
If a knob is only used to toggle between two states like a switch (like the variable //isOn// in the example), the code for double-tap detection would look like:
@OnKnobChange
_knob = LastKnob
_val = GetKnobValue _knob
if _knob = TOGGLE_KNOB
if _val = 64
isOn = not isOn
SetKnobValue TOGGLE_KNOB,48 + 32*isOn
else
isOn = _val > 64
endif
if isOn
LabelKnob TOGGLE_KNOB, {ON}
else
LabelKnob TOGGLE_KNOB, {OFF}
endif
endif
@End
@OnLoad
ShowLayout 2
LabelPads {Knob Double-Tap Demo }
LabelKnobs {Toggle with Double-Tap}
for _knob = 0 to 3
SetKnobValue _knob,0
LabelKnob _knob, { }
endfor
if Unassigned isOn
isOn = NO
endif
TOGGLE_KNOB = 1
SetKnobValue TOGGLE_KNOB,48 + 32*isOn
if isOn
LabelKnob TOGGLE_KNOB, {ON}
else
LabelKnob TOGGLE_KNOB, {OFF}
endif
@End
The script snippet also features
* State saving of the toggle variable isOn
* Conditional expressions:
* //48 + 32*isOn// is either 48 or 80 depending on the state of //isOn//
* //isOn = _val > 64// assigns either 0 or 1 to //isOn// depending on _val
\\
===== Remove or add an entry inside an array =====
From -ki
Instead of running through an array with a FOR loop to shift entries to either insert or remove an intermedeate enry, it is way faster to use the CopyArray Mozaic function:
CopyArray source, dest, size
\\
=== Remove an entry of an array (shift left) ===
@OnLoad
for i=0 to 6
a[i] = i
endfor
Log {Before },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6]
// Remove entry a[2] by left shift of the following entries
CopyArray a[3], a[2], 6
Log {After },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6]
@End
\\
=== Insert an entry into array (shift right) ===
Due to the inner working of CopyArray, the above trick doesn‘t work for right shifts - but one can use a temporary array to be more efficient than iterating over the array:
@OnLoad
for i=0 to 6
a[i] = i
endfor
Log {Before },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6]
// Insert a new a[2]
CopyArray a[2], _tmp, 6
CopyArray _tmp, a[3], 6
a[2] = 9
Log {After },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6]
@End
===== Using Logic Operators in Expressions instead of IF cases =====
From -ki
Boolean expressions compute to either 1 or 0, which are the internal values for TRUE/FALSE or YES/NO.
Using this behavior in expressions allows to get rid of some IFs, but on the other hand makes the script a bit more complicated to read and understand for novices.
Instead of the lengthy
// showHelp is a boolean with the values YES/NO or TRUE/FALSE
If showHelp
ShowLayout 4
Else
ShowLayout 2
Endif
On can write
ShowLayout 2 + 2*showHelp
.
Here second example where in the 22 knob layout the left most 8 knobs of both rows are used as channel knobs for channels 1 to 16. Since there are 11 knobs per row, the channel computed for the lower row needs to be adjusted:
chan = LastKnob + 1
If LastKnob >= 8
chan = chan - 3
Endif
This can be written shorter as:
chan = LastKnob +1 - 3*(LastKnob>=8)
\\
===== Using Inc and Dec in Expressions =====
From -ki
TheOriginalPaulB discovered that Inc and Dec are working as functions. Both Inc and Dec are ‚pre-increment‘ operations like ++var in C, as the function returns the already incremented value. This allows for several interesting language constructs:
In case of a ring buffer index, one could use
index = (Inc index) % 64
instead of the longer construct
Inc index
index = index % 64
\\
Sometimes this trick is also applicable in array initialization, but one has to compensate for the pre-increment.
idx = -1
for i = 10 to 19
array[Inc idx] = 2*i
endfor
The example fills array[0] to array[9] with the values 20 to 38. To compensate for pre-increment, idx needs to start at -1 since it will be incremented to zero on first usage
\\
It is also possible to construct a post-increment operation by using the inc in the expression itself, but discarding it using multiplication with 0:
idx = 0
for i = 10 to 19
array[idx] = 2*i + 0*(Inc idx)
endfor
\\
===== Calculate Standard Chords from a Root Note ====
From wim
This is a compact way to build standard chords from just a root note. It turns out that for standard western scales such as Major, Minor, Dorian, Phrygian, etc, normal chord notes can be found by starting at the root and counting up in steps of three semitones then quantizing up to the next scale tone. Repeat this for the number of notes you want in the chord (triad (3), seventh (4), ninth (5), eleventh (6), 13th (7).
Here’s a code snippet that efficiently creates a chord of “notes” degree from an incoming MIDI Note. Code to do something with that array would obviously have to be added.
@OnMIDINote
//set “notes” to the number of notes wanted in the chord before this event triggers!
chordNotes[0] = ScaleQuantize MIDINote
for i = 1 to (notes - 1)
chordNotes[i] = ScaleQuantize chordNotes[i-1] + 3
endfor
@End
\\
===== Include Snippets =====
From -ki
On PatchStorage you can find several 'Include Snippets' that cover specific programming problems and that are intended to be appended your own scipt code.
The snippets can be seen as 'well tested library functions'. For the current available include snippets, you copy their main code to the end of you script and call one or two initialization event functions in your @OnLoad.
The snippet in turn will later call event that you need to define in your code (callbacks).
All of the current available snippets need a timer event to do their work, the snippets are coded in a way that allows to also to work with a timer event that you defined in your script.
I tried to make them as 'developer-friendly' as possible and also did extensive testing on each of them. The documentation wiki pages show the snippets source at the bottom since its easier to read on the wiki than inside Mozaic.
^PatchStorage ^Wiki ^OnLoad ^Other ^Callbacks ^Info ^
| [[https://patchstorage.com/pad-manager-include/|Pad & Shift Manager]] | [[mozaic_include_pad_and_shift_manager|Documentation]]| optional vars \\ one call| - | 2 | Detect single-/double-/triple-tap and hold interactions for pads or shift|
| [[https://patchstorage.com/active-notes-tracker/|Active Notes Tracker]] | [[mozaic_include_active_notes_tracker|Documentation]] | optional var \\ one call | note-on / note-off \\ events | - | Manages a list of active notes, velocities and durations for each channel |
| [[https://patchstorage.com/migration-manager-include/|Migration Manager]] | [[mozaic_include_migration_mananger|Documentation]] | two calls| - | 4 | Migrate script parameters between different script versions |