This wiki page contains programming tips & tricks for Mozaic
From -ki
The Midi Spec allows to use a NoteOn command with velocity zero instead of a NoteOff command. If this combination is received by Mozaic, this midi command is automatically converted to NoteOff vel 0 - even for the @OnMidiInput event and when checking MidiByte1.
Therefore scripts don‘t need to check for this ‚NoteOn Vel 0‘ case, as that special case is handled by Mozaic. Even when using MidiThrough, an incomming ‚NoteOn Vel 0‘ command will be converted to ‚NoteOff Vel 0‘
From -ki
Each variable in Mozaic is in fact an array with a maximum of 1024 elements. Scripting often needs two dimensional arrays, but the variables only offer one dimensional access.
Its is very easy to 'fold' two or more dimensions into a normal array if the row length is fixed:
xMax = 16 x = 2 y = 5 value = 42 // write the value to position x,y : twoDimStorage[ x + xMax *y] = value
Retrieval of values is done using the same folding:
// retrieve value from 5,3 x = 5 y = 3 value = twoDimStorage[ x + xMax *y ]
Mozaics array length is limited to 1024, so 32×32 just fits - but 128×16 (often needed in midi programming) doesn‘t.
There is a single two dimensional array in Mozaic that fits this dimensions, the note state array. Since it is special, there are separate functions:
ResetNoteState initValue // Fills all 16x128 elements with the given value SetNoteState row, column, value // Sets a value value = GetNoteState row, colum // Retrieves the value
There is only one array of this kind, but sometimes you Need to store multiple values. In such a case, its possible to fold these values into a single value - see the tricks below:
From -ki
The above folding can be expanded to multiple dimension, here an example for a 3 dimensional array folded into one dimensions:
array[x + xMax * y + xMax*yMax *z] = value
Since Mozaic arrays are limited to 1024 elements, xMax * yMax * zMax needs to be less or equal 1024.
From -ki
It is possible to store two positive values in a single variable if their product is less than 16.777.216 and they both have a known maximum value.
maxA = 1000 // Maximum value for A plus one valA = 723 // allowed range 0 .. 999 varB = 124 // allowed range 0 .. ~16000 combinedValue = valA + (valB * maxA)
For single-byte MIDI values, use 128 for maxA
To later extract the values from their packed format use
valA = combinedValue % maxA valB = Div combinedValue, maxA
Storing of 3 unsigned bytes (J,K & L, each with the range of 0-255) into a single 24bit integer can be done by using the packing formular:
combinedValue = (J * 0x10000) + (K * 0x100) + (L)
This would pack the bytes 0xAA, 0xBB, 0xCC into the combined value 0xAABBCC
To unpack, you mask off the parts you don't want and then divide to shift things over. Mozaic has an Integer AND that you can use for masking things. Its operator is &.
To mask, use zero in the bytes you don't want and FF in the byte you want. For example, to turn 0xAACC into 0xAA00, do 0xAACC & 0xFF00. Now we can divide by 0x100 to shift our byte to the right two place. 0xAA00/0x100 = 0xAA
Dividing the masked numbers by 0x10000 will shift hex numbers four digits to the right and dividing by 0x100 will shift them two. So, 0xAA0000/0x10000 = 0xAA
If you want the middle byte of 0xAABBCC, do this 0xAABBCC & 0x00FF00, you end up with 0xBB00 divide the result by 0x100 to get 0xBB
You don't need the leading zeros, but I think it makes the code more understandable.
J = (combinedValue & 0xFF0000) / 0x10000 K = (combinedValue & 0x00FF00) / 0x100 L = (combinedValue & 0x0000FF)
From -ki
When outputting floating point values into labels (knobs, pads, titles) Moazic generates either a 4 digit fraction string like 42.5000 (if a remainder present) or an integer value without fraction.
To always output a positive float with two digits (even when integer), one needs to split the input value and output the computed integer parts individually:
n = Round value * 100 f = Div n, 100 d = n-f*100 r1 = Div d, 10 r2 = d % 10 LabelKnob 0, {B:},f,{.},r1,r2
To always output a negative and positive float with a single digit, the split needs to work on the absolute value
and a conditional statement is used to output both variants:
n = Round Abs(value * 10) f = Div n, 10 r = (n-f*10) % 10 if value >=0 LabelKnob 1, {N: +},f,{.},r else LabelKnob 1, {N: },f,{.},r endif
From -ki
@OnLoad ShowLayout 0 SetShortName {DUMMY} LabelPads { } LabelKnobs {My Dummy Script v0.1} LabelXY { } for _knob = 0 to 9 LabelKnob _knob, { } SetKnobValue _knob,0 endfor SetXYValues 0,0 @End
From -ki
All assigned variables of a script are automatically included in a saved preset and restored when reloading. To not overwrite them, use the
if Unassigned channel channel = 10 bank = 1 .... endif
construct in the scripts OnLoad that only set the default value if a script is freshly run using ‚Upload‘. If reloaded (and therefor some value is already assigned to ‚channel‘ ) the initialization block is skipped.
Mozaic stores some more more information in the presets/session and restores them when reloading:
Things not restored during session reload:
From wim
@OnLoad FillArray downStart,0,16 pressTime = 250 @End @OnPadDown downStart[LastPad] = SystemTime @End @OnPadUp pad = LastPad if SystemTime - downStart[pad] < pressTime Log {Short tap pad }, pad else Log {Long tap pad }, pad endif @End
From wim
@OnLoad shiftStart = 0 pressTime = 250 @End @OnShiftDown shiftStart = SystemTime @End @OnShiftUp if SystemTime - shiftStart < pressTime Log {Short tap SHIFT} else Log {Long tap SHIFT} endif @End
From -ki
You can force multiline pad labels by adding space-filled substrings.
@OnLoad LabelPad 0,{Line 1},{ },{Line 2} LabelPad 1,{Upper},{ -------------- },{Lower} @End
From -ki
The NoteName function of Moazic can be used to dynamically output the letters A-G inside the label string definitions of Knobs, Pads or Logs. This allows to construct labels like ‚Bank A‘ to ‚Bank D‘, or ‚Preset A-1‘ to ‚Preset F-8‘.
@OnLoad ShowLayout 2 ABCDEFG = [9,11,0,2,4,5,7] for i = 0 to 15 row = 1 + (i>7) id = i%8 if (id < 7) LabelPad i, {Pad },(NoteName ABCDEFG[id],NO),{ },{Row },row endif endfor @End
From -ki
@Description My Sample Plugin This description will be shown on the HELP page. Longer texts are possible, as the description box is scrollable. @End @OnLoad mainLayout = 0 showsHelp = NO ShowLayout mainLayout LabelKnobs {My Plugin SHIFT to help} @End @OnShiftDown if showsHelp ShowLayout mainLayout LabelKnobs {My Plugin SHIFT to help} else ShowLayout 4 LabelKnobs {SHIFT to main} endif showsHelp = not showsHelp @End
From -ki
This script snippet is only applicable for the 16 pads layout (2) as this the only layout where the knobs 0-3 are at the same screen position as on the HELP page.
@Description My Sample Plugin This description will be shown on the HELP page. @End @OnLoad ShowLayout 2 SetKnobValue 3,0 LabelKnob 3,{HELP} @End @OnKnobChange if LastKnob = 3 ShowLayout 2 + 2* ( (GetKnobValue LastKnob ) >= 64) endif @End
From -ki
The value returned from GetKnobValue is a floating point number, usually it will contain non-zero decimal places when the knob is turned manually. If double tapped the knob-value is set to 64 exactly. This tip exploits the fact, that is very unlikely to manually dial in exactly 64.0000 - if such a knob value is returned, then the knob has probably been double-tapped.
If a knob is only used to toggle between two states like a switch (like the variable isOn in the example), the code for double-tap detection would look like:
@OnKnobChange _knob = LastKnob _val = GetKnobValue _knob if _knob = TOGGLE_KNOB if _val = 64 isOn = not isOn SetKnobValue TOGGLE_KNOB,48 + 32*isOn else isOn = _val > 64 endif if isOn LabelKnob TOGGLE_KNOB, {ON} else LabelKnob TOGGLE_KNOB, {OFF} endif endif @End @OnLoad ShowLayout 2 LabelPads {Knob Double-Tap Demo } LabelKnobs {Toggle with Double-Tap} for _knob = 0 to 3 SetKnobValue _knob,0 LabelKnob _knob, { } endfor if Unassigned isOn isOn = NO endif TOGGLE_KNOB = 1 SetKnobValue TOGGLE_KNOB,48 + 32*isOn if isOn LabelKnob TOGGLE_KNOB, {ON} else LabelKnob TOGGLE_KNOB, {OFF} endif @End
The script snippet also features
From -ki
Instead of running through an array with a FOR loop to shift entries to either insert or remove an intermedeate enry, it is way faster to use the CopyArray Mozaic function:
CopyArray source, dest, size
@OnLoad for i=0 to 6 a[i] = i endfor Log {Before },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6] // Remove entry a[2] by left shift of the following entries CopyArray a[3], a[2], 6 Log {After },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6] @End
Due to the inner working of CopyArray, the above trick doesn‘t work for right shifts - but one can use a temporary array to be more efficient than iterating over the array:
@OnLoad for i=0 to 6 a[i] = i endfor Log {Before },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6] // Insert a new a[2] CopyArray a[2], _tmp, 6 CopyArray _tmp, a[3], 6 a[2] = 9 Log {After },a[0],{ },a[1],{ },a[2],{ },a[3],{ },a[4],{ },a[5],{ },a[6] @End
From -ki
Boolean expressions compute to either 1 or 0, which are the internal values for TRUE/FALSE or YES/NO. Using this behavior in expressions allows to get rid of some IFs, but on the other hand makes the script a bit more complicated to read and understand for novices.
Instead of the lengthy
// showHelp is a boolean with the values YES/NO or TRUE/FALSE If showHelp ShowLayout 4 Else ShowLayout 2 Endif
On can write
ShowLayout 2 + 2*showHelp
.
Here second example where in the 22 knob layout the left most 8 knobs of both rows are used as channel knobs for channels 1 to 16. Since there are 11 knobs per row, the channel computed for the lower row needs to be adjusted:
chan = LastKnob + 1 If LastKnob >= 8 chan = chan - 3 Endif
This can be written shorter as:
chan = LastKnob +1 - 3*(LastKnob>=8)
From -ki
TheOriginalPaulB discovered that Inc and Dec are working as functions. Both Inc and Dec are ‚pre-increment‘ operations like ++var in C, as the function returns the already incremented value. This allows for several interesting language constructs:
In case of a ring buffer index, one could use
index = (Inc index) % 64
instead of the longer construct
Inc index index = index % 64
Sometimes this trick is also applicable in array initialization, but one has to compensate for the pre-increment.
idx = -1 for i = 10 to 19 array[Inc idx] = 2*i endfor
The example fills array[0] to array[9] with the values 20 to 38. To compensate for pre-increment, idx needs to start at -1 since it will be incremented to zero on first usage
It is also possible to construct a post-increment operation by using the inc in the expression itself, but discarding it using multiplication with 0:
idx = 0 for i = 10 to 19 array[idx] = 2*i + 0*(Inc idx) endfor
From wim
This is a compact way to build standard chords from just a root note. It turns out that for standard western scales such as Major, Minor, Dorian, Phrygian, etc, normal chord notes can be found by starting at the root and counting up in steps of three semitones then quantizing up to the next scale tone. Repeat this for the number of notes you want in the chord (triad (3), seventh (4), ninth (5), eleventh (6), 13th (7).
Here’s a code snippet that efficiently creates a chord of “notes” degree from an incoming MIDI Note. Code to do something with that array would obviously have to be added.
@OnMIDINote //set “notes” to the number of notes wanted in the chord before this event triggers! chordNotes[0] = ScaleQuantize MIDINote for i = 1 to (notes - 1) chordNotes[i] = ScaleQuantize chordNotes[i-1] + 3 endfor @End
From -ki
On PatchStorage you can find several 'Include Snippets' that cover specific programming problems and that are intended to be appended your own scipt code.
The snippets can be seen as 'well tested library functions'. For the current available include snippets, you copy their main code to the end of you script and call one or two initialization event functions in your @OnLoad. The snippet in turn will later call event that you need to define in your code (callbacks). All of the current available snippets need a timer event to do their work, the snippets are coded in a way that allows to also to work with a timer event that you defined in your script.
I tried to make them as 'developer-friendly' as possible and also did extensive testing on each of them. The documentation wiki pages show the snippets source at the bottom since its easier to read on the wiki than inside Mozaic.
PatchStorage | Wiki | OnLoad | Other | Callbacks | Info |
---|---|---|---|---|---|
Pad & Shift Manager | Documentation | optional vars one call | - | 2 | Detect single-/double-/triple-tap and hold interactions for pads or shift |
Active Notes Tracker | Documentation | optional var one call | note-on / note-off events | - | Manages a list of active notes, velocities and durations for each channel |
Migration Manager | Documentation | two calls | - | 4 | Migrate script parameters between different script versions |